Version 0.2 to version 0.22 - Fixed the x and z coordinate system. They're mathematically correct. - Fixed the projection math. - I've started to split the header file in smaller ones. This way it's easer to read and understand. - I've changed the render API. Now, the camera is defined at "vr_camera" and the "vr_define_viewport" parameters. Note that the API will change a bit more in future releases.